- ‘Fun Factor’ Test – Developers might consider something funny/interesting and engaging, but the same could be perceived very differently by users. This test helps understanding how users ‘receive’ the game.
- Balance Test – The step involves monitoring components such as the usage, functionally or difficulty level in the game. This step engages tonnes of data.
- Learnability Test – This intends to find answers to the questions like ‘is the game user-friendly’, ‘are users finding it difficult to learn the game’ etc. Game testers can gather quality feedback via this test.
- Reliability Test – This step checks the factor of the reliability of a game – when the same is put under maximum stress resulting out of a large count of users engaged at a particular point in time. Useful for online, server-based games.